It's going to get 'hard' for the Ghost of Sparta
Speaking with the U.K.’s Official PlayStation Magazine (via WCCF Tech), Sony Santa Monica’s creative director Cory Barlog explained that God of War is going to make players “balance” choices for both Kratos and his son, Atreus.
“As you move through the game you make choices about what you, or Kratos, wants for Atreus, about how you’re going to develop each of these characters. When you really extrapolate, it’s like this is about sort of putting loadouts and outfits on characters, but when you divorce it from that, and you’re in the moment, you start to realize it’s very similar to that moment in Mad Max when he’s got the can of dog food and he’s determining whether he’s going to eat all of it and get the energy, or if he’s going to give some of it to the dog, and he’s going to do that because he wants to be able to sleep, and he has the dog and if he’s well fed he can sleep and the dog will warn him if danger approaches.
“It’s kind of like, you know, it’s sort of, again, like parenting. This idea of making choices for yourself and making choices for your kid, how you’re going to sort of load balance.”
Parenting seems to be a major theme of God of War. The trailer that debuted at this year’s E3 showed Kratos taking a fatherly role, teaching Atreus how to shoot and kill and instructing his son. Of course, not all fans may be pleased with this decision.
“A lot of people were very doubtful of what we were going to do,” Barlog said. “”This is not God of War, this is going to fall flat, this is really bad.” I said: “Look, I believe in this and if it falls flat, it falls flat, I’m just going to be fully leaping off the cliff.”
God of War is scheduled to release for the PlayStation 4 in the first half of 2018.

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